Sorry… this one might be a little wordy.
Right, hopefully now I’ve explained the underlying mechanics well enough and you know roughly what we’re about. Time to move on to building your lovely Discipline Priest. 71 points, and so many talents to choose from! Where do you put the points? What talents are good, and what do you avoid? Why do other people have different talents to me?
Well the first thing, and only thing you really need to know about talent builds is that provided you have well thought-out, sensible and informed reasoning behind your choices, there isn’t really a “wrong” build. You’ll see people with points all over the place. Some might have more points invested in mana-reduction talents to give them more longevity in raid encounters, like General Vezax. Some might have put points into Absolution for fights where they need to dispel a lot.
Some might even have points in Improved Mana Burn. Amazingly, it does have a use outside PvP – it allows for easier soloing/2-manning of certain vanilla bosses – example, the bat boss in Zul’Gurub. She casts a massive heal that my brother and I (Moonkin/Disc Priest) couldn’t interrupt regularly, so I instead Mana Burned her until she could no longer cast it.
The point is that there’s too many different builds to cover in one article. But a couple of general points to bear in mind;
Firstly, anything less than 53 points in the Discipline tree really detracts from the strength of the spec. The first 25 or 30 points are spent getting to the lower end of the tree, and after that – well, you’ll be taking just about everything in the lower half of the talent set. For this reason, there’s simply not much in the way of points you can take out to go lower than 53 and go far up the Holy tree.
Secondly, don’t bother looking at the Shadow tree. Most of the variation in Discipline builds can be attributed to the 14-18 points spent in the Holy tree, as you’ll see. There’s nothing in Shadow that we need, other than Spirit Tap if you’re levelling – a levelling build without Spirit Tap is like a dog without a tail! You can have one, but it just won’t be as fun.
So, without further ado;
- Standard raid build, 57/14/0 – this is your bread and butter. Think of it as a “template” for all of your other builds, adding and removing 2 or 3 points here and there to get to where you need to be. The 5/5 Divine Fury is to reduce your Greater Heal cast time, which comes in useful during raids for tank healing.
- Slightly altered raid build, 57/14/0 – this is for those of you who can’t bear to use Greater Heal. Instead, the points go into a slightly stronger Renew and reduced spell damage taken. Alternatively, the 2 points in Spell Warding can be put into Healing Focus or Divine Fury. Much of that is down to personal preference. Recommended for healing heroics.
- Mana-efficient build, 53/18/0 – this swaps out all non-essential Discipline talents in exchange for a 15% mana reduction on Penance (and GH, although this build isn’t friendly to GH-users). Once again, the Spell Warding points can be put into Divine Fury or Healing Focus plus one elsewhere. Recommended for those having mana problems in heroics.
These are the three basic builds and their variants. Try each of them out, or get dual specced and try two at a time – just find the one that suits you and use it! I find that the first 57/14/0 build suits me for everything, allowing me to take Shadow as my dualspec (for heroics with my Holy Paladin RL mate) but if you want another build available, don’t hesitate to dualspec it!
Hope this helps – part 3 will be all about which stats to prioritise. Until then, adieu!
hi, i have noticed, that when you have 1/2 grace, and you have 3 stacks on your target, it will not refresh the duration when you cast heal… it will last 15s, and then you have to stack it up again…
for leveling and then 5mans or easy 10mans i’ll use one of those 57/14/0
and then i think for MThealing in hard raids this should be better, but again, i am not at 80 yet… and i still dont know which glyph should i choose… Penance, and? probably PW:S and FHeal in the beginning, then swap FHeal for PoH? or let it be?
http://www.wowhead.com/?talent#bVcbuhhVRfkrfRt0ttcc
53/18/0
taken 1 point of rapture instead of grace…
i mean: i will be mostly shielding maintank, so he doesn’t really need to benefit from that proc. and assuming it will proc like once per 15s, with 20k mana pool, i’ll get about 100mana more if 3/3 instead of 2/3, so its about 33MP5, i think i’ll save a lot more of mana with 3/3 Imp. Healing…
Build is adjusted to using GHeal. (3/3 Focused will, 1/3 Imp. FHealing)
…
each rank in Imp. FHeal reduces mana cost at level 80 by about 35 mana, so if you are using it more than once per 5 seconds, it will probably be better to have 2/3 Imp. Fheal and 1/3 Rapture, but the one rank is needed, it adds you more than 100MP5
I was planning to include glyphs in the spells section, but I suppose it would have made more sense to do it here. Oh well! If you’d like a quick answer here, then yes – Penance and Shield are both pretty much essential. After that, some people swear by Flash Heal, others like Renew (although it’s only really good for heroics) and the majority probably go for PoH.
As for the point reduction in Grace not re-stacking properly – I’m sorry to say I can’t find anything on WoWWiki or Wowhead. It sounds like a bug, so if you can’t find anything official that says it’s working as intended then I’d report it to Blizzard as such!
Finally, taking points out of Rapture is an interesting idea (and you continue to impress me, you’ve suggested interesting stuff before!) but the reason it doesn’t work for heroics is in your caveat – IF you’re using Flash Heal more than once every 5 seconds, and chances are you won’t be.
Renew + PoM + Shield on a tank means he’ll be taking very little “actual” damage, and if he takes a spike then your first port of call is Penance. Prayer of Healing covers AoE damage on the raid that wasn’t already dealt with by Shields.
So it’s an interesting idea, but ultimately I’d say you get more mp5 out of Rapture than from IFH. Which I think is what you meant, because my suggested build has 3/3 Improved Healing anyway.
and actually one more thing, which probably does not fall within this part.
Mana regeneration. with meditation 3/3 i should have 50% normal mana regen while not casting… BUT!
you can look at my armory http://eu.wowarmory.com/character-sheet.xml?r=Drak%27thul&n=Priestacka
165 mp5 while not casting
85 mp5 while casting…. what the hell?
i have noticed this before, when i had 194 not casting and 100 casting… i mean: what does add those additional MP5?
i have also noticed that when i gain spirit tap buff, i have 100% mana regen while casting… so it does stack… but i dont know what add those 1,5%…
when i look at other priests, at 80 some have added extra 2,6%, some even 4,7%… one holy priest who doesn’t even have meditation, has 7,8% mana regen while casting…
You have additional mp5 on your gear (eg. neck)! Meditation, and all other such talents, affect spirit regen only.
aha, i thought that the MP5 gear affects MP5 only while not casting and that meditation affect all mana regen… but this explanation sound pretty good. thanks again